TakeCare
A mobile app that helps unpaid caregivers and high functioning patients manage and organize at-home care.
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The Challenge of Caregiving

More than one in five Americans (21.3 %) are caregivers and have provided care to an adult or child with special needs at some time in the past 12 months.

When a well intentioned person asks a primary caregiver, “how can I help?” they may not have that information organized or ready to go. Caregivers and high functioning patients need a centralized place to organize at-home care.

Project Goals

I set out to create a mobile app that helps unpaid caregivers and high functioning patients manage and organize at-home care. The app is designed to give caretakers and individuals who need assistance need a centralized place to organize schedules, tasks, and utilize teams to help practically care for themselves, adult family members, or friends.

Project Overview

This product is a fabricated project completed as a part of DesignLab's UX Academy.

My Role

UX/UI Designer

Timeline

80-90 hours

Tools Used

Figma
Photoshop
Illustrator
Optimal Workshop

The Process

01 - Research

02 - Personas

03 - I.A.

04 - Wireframes

05 - UI/Branding

06 - Testing

07 - Final Design

01 - Research

According to the National Alliance for Caregiving, an estimated 53 million adults in the United States serve as unpaid caregivers for family members or friends who are ill, disabled, or elderly.

The COVID-19 pandemic has had a significant impact on unpaid caregivers. According to a study by AARP, nearly half of all unpaid caregivers have reported feeling more isolated and lonely since the pandemic began, and more than one-third have reported feeling more anxious or depressed.

Competitive Analysis

The competitive analysis researched showed that the common feature of these caretaking apps were the shared calendars and post an update sections. These are team-centered digital product and the research helped me to focus my design on team tasks and communication.

CaringBridge is a free online tool for sharing health updates.

Pros

Group planner/ calendar

Ways to help section

Journal, updates, and posts about the person

Cons

Text heavy

Multiple CTAs on one page

Hard to find other profiles

CircleOf is a free app designed with and for unpaid caregivers to help families and friends manage the care of a loved one.

Pros

Group planner/ calendar

Team-centered

Timeline for posts and updates

Cons

Only an app with no website option.

Lotsa Helping Hands is a central place to coordinate meals and help for friends and family.

Pros

Group planner/ calendar

Announcements and updates

Community support

Cons

Focuses mainly on meals, but still offers other types of coordination.

Affinity Mapping

The affinity mapping process showed the following themes among research participants:

Mental well being

There was consistent and nuanced concern over the mental and emotional well being of both caretakers and the patients who they were caring for.

Physical Help

There were practical concerns, such as bathing, administering medication, and household chores that were mentioned by each of the research participants.

Tasks & Organization

A way to organize or create a communal calendar was something that was mentioned, or how to assign tasks to different people.

Community and Additional Resources

There was an air of “we don’t know what we don’t know yet” about how to care for a loved one or themselves and a need for community support and access to additional resources.

Research showed that the mental well-being of caregivers can be helped or alleviated by offering more practical support.

02 - Personas

Based on user interviews, I created three personas: Olivia Carson, 32 year old  high functioning patient who was paralyzed from the waist down and needs ongoing care, Betty Janik, a 65 year old retired woman who is the primary caregiver for her husband who has dementia, and Lucas White, a 55 year old man with a busy schedule and is the friend of a person who needs at home care

03 - Information Architecture

Based on my research insights and persona, I began to categorize and structure the information on what was most useful, usable, and user-friendly.

Site Map

A sitemap was created in order to visualize the layout and content of the site.

User Flows

I identified the two major paths users could take to add members to their care team.

Task Flows

In order to understand how different types of users will complete specific tasks, I created the following task flows using the key below:

04 - Wireframes

I started my wireframe process by hand-drawing sketches as a way to explore different components, layouts, and flows in a more focused way.

Low Fidelity

Medium Fidelity

While building out my wireframes, I looked at several different caregiving applications. For the care team building and communication experience, I looked at CircleOf and LotsaHelping Hands for design patterns that current caregivers might be acquainted with. I noticed CircleOf had an onboarding quiz to provide a curated profile and guide the user in how they might interact with the app. However, the quiz seemed too clinical and I thought it could use more personalization.

In addition to the main features, I wanted to include the ability for users to create shared calendars and request specific team members to volunteer for tasks. Through this ability, users could see, suggest, and volunteer to help the caregiver or high functioning patient support.

High Fidelity

05 - UI & Branding

Logo Design

For this design, I focused on the keywords from my mood board: care, connection, dignity, teamwork, and support. I chose to incorporate different pieces that looked like they depended on one another, or were a group working together. My goal was for it to look like many parts to a whole, huddled around a central figure. The idea of a team was central in the creation of these digitized iterations.

Style Guide

I wanted a color palette that was calming, soothing, and inviting. The typography reflects a softness, stability, and consistency that I wanted to emulate in the styling of this product.

UI

I created a guide for how different buttons should appear in different states. Before starting my UI kit, did a thorough scan through my wireframes and listed every UI component in the app to ensure that I was creating a comprehensive kit.

06 - Testing

Usability Testing

I conducted 6 usability tests with caretakers to test the prototype. My goals and objectives were:

Metrics

Metric 1

User completes each task with relative ease and no significant errors.

Metric 2:

User completes each task in a reasonable time frame.

Metric 3:

User is able to navigate from one task flow to the next.

Tasks/Success Rates

Task #1: Create an Account

Metric 1: 100% success rate

Metric 2: 100% success rate

Metric 3: 100% success rate

Task #2: Add a Task to Team Calendar

Metric 1: 100% success rate

Metric 2: 100% success rate

Metric 3: 100% success rate

Task #3: Add a Team Member

Metric 1: 100% success rate

Metric 2: 100% success rate

Metric 3: 100% success rate

Areas of Improvement

50%

Of users pushed the “Team” button on the navigation bar instead of the “View Team” button at the top to access the team.

50%

Of users were confused by whether or not the "more info" link was actually a link.

50%

Of users had difficulty with the font and button sizes.

50%

Of users were not sure how to interact with the selection buttons.

07 - Final Design

This project allowed me to learn about designing for different user’s needs simultaneously. I learned how to use research to inform my design decisions and experience how design is not a linear process.

Key Takeaways

I was able to work with my mentor and other design professionals to better understand realistic design capabilities for healthcare applications and best practices in app design. This project helped to teach me how to solve complex problems for applications by not only understanding and designing for the user but also making sure that the business goals just as important. I also learned how to manage expectations and that constant communication and realigning are the key to a successful project.

Next Steps

This hypothetical caregiving teams app was built with the goal to bring and retain as many users users through connecting them to each other in a central digital location. If this application was carried out in real life, I would gauge success on the net new traffic brought in and user engagement. Based on new data, analytical information, and user testing I would make design improvements accordingly and continue to develop features that are useful to caregivers and meet their ever evolving needs.